Chaotic cards

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Collectible Trading Card Game That Takes It To The Next Level With The Addition Of An Integrated Online Game Experience For Double The Gameplay Value. Players Battle Opponents In Person Or Can Upload Each Cards Unique Alphanumeric Code To Play Online....
 
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Revolutionary Collectible Trading Card Game That Takes Tcgs And Online Game Play To The Next Level With Integrated Multilevel Online Gameplay. Every Chaotic Card Delivers Double The Gameplay Value Unlike Other Tcgs That Require An Additional Purchase...
 
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TC Digital Games introduces the next expansion in the Chaotic Trading Card Game with M'arrillian Invasion: Forged Unity Booster Packs. This 4-pack blister contains 2 Forged Unity Booster Packs, each with 9 cards, 1 M'arrillian Invasion Booster Pack, 1...
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Fluxx: the card game from Looney Labs with ever-changing rules! It starts out simple, with the rules being only to draw 1 card and play 1 card during each player's turn. But New Rule cards quickly make things chaotic, and even the object of the game...
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Outperform all Disciplines 20. Discard a Mugic Card: Your opponent sacrifices a Creature. (Minions use Brainwashed text. Minions may only play Generic Mugic.). Tribe: Marrillian. Courage: 200. Power: 200. Wisdom: 200. Speed: 200. Energy: 100. Elements:...
 
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When Son'las becomes engaged, the opposing engaged Creature loses Invisibility and your opponent reveals his or her attack hand.
 
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Creature. UnderWorld. While a Creature engaged with Lord van Bloot has less than 65 (Courage) Courage, it loses and cannot gain all Elemental Types. Brainwashed While a Creature engaged with Lord van Bloot has less than 65 (Courage) Courage, it gains...
 
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Creature. OverWorld. (1 Mugic counter): Target Creature gains any Elemental Types that your Creatures have. Brainwashed (1 Mugic counter): Target Creature loses any Elemental Types that your Creatures have.
 
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Fluidmorph. (4 Mugic counters): Dispel target non-M'arrillian Mugic. (5 Mugic counters): Play a Mugic Card of any tribe in your opponent's discard pile without paying its Mugic cost. Then, remove that Mugic Card from the game. Unique, Loyal -...
 
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(1MC): Target Creature deals an additional 10 damage with its next attack. If that Creature has (Fire), it also gains "Fire 5".
 
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When an opposing Creature gains a Mugic counter, place (1 Mugic counter) on Najarin. (1 Mugic counter): Target Creature gains 5 Energy. (2 Mugic counters): Dispel target M'arrillian Mugic. Unique. Tribe: OverWorld. Courage: 30. Power: 35. Wisdom: 70....
 
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When Fal'makin deals attack damage, Fal'makin may immediately play a Mugic Card of cost 2 or less without paying its Mugic cost.Unique, Loyal - M'arrillians or Minions.
 
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Battlegear may not be destroyed. (Battlegear may still be sacrificed or flipped face-down.). Unique, Loyal - M'arrillians or Minions. Tribe: Marrillian. Courage: 60. Power: 75. Wisdom: 60. Speed: 50. Energy: 40. Elements: (Water).
 
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Invisibility: Strike 15. Invisibility abilities can't be negated. If you lost Initiative, your engaged Creature gains "Strike 10." (Creatures with Strike 10 deal an additional 10 damage with the first attack they make each combat.). Unique, Loyal....
 
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Battlegear. Generic. Equipped Creature gains 15 (Wisdom) Wisdom and 15 (Speed) Speed. Sacrifice Flitflut : Relocate equipped Creature into an unoccupied space adjacent to it. Play this ability only while equipped Creature is unengaged.
 
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(1 Mugic counter): Deal 15 damage to target adjacent equipped Creature. Tribe: UnderWorld. Courage: 35. Power: 55. Wisdom: 50. Speed: 35. Energy: 45. Elements: (Air).
 
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Keep your precious Chaotic cards safe with this pack of 100 sleeves! Fits in the metal tin box!
 
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Creature. M'arrillian. Attacks played by Creatures you control gain "Challenge (Power) Power 50: Deal 10 damage." Unique, Loyal - M'arrillians or Minions (Minions use Brainwashed text. Minions may only play Generic Mugic.)
 
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Intimidate: (Speed) Speed 30. Earthproof 25. Vitar'zu deals an additional 5 attack damage to Mipedian Creatures. Tribe: Marrillian. Courage: 50. Power: 40. Wisdom: 40. Speed: 90. Energy: 45. Elements: (Water).
 
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Battlegear. Generic. Equipped Creature gains 5 Energy. While equipped Kha'rall is engaged, unengaged Creatures cannot play Mugic or activated abilities.
 
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Lore may play Mugic Cards in your discard pile as if they were in your hand. If you play a Mugic Card this way, remove it from the game.Unique, Loyal
 
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Battlegear. Generic. Equipped Creature deals an additional 10 damage with non-Elemental, non-Discipline attacks. (An Elemental Attack is an attack with at least one Elemental Type. A Discipline Attack is an attack with at least one Stat Check,...
 
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(1MC): Activate Hive. The first time a Creature you control goes to the discard pile each turn, Gareep gains (1MC).