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This book presents the "great ideas" of computer science, condensing a large amount of complex material into a manageable, accessible form; it does so using the Java programming language. The book is based on the problem-oriented approach that has been so successful in traditional quantitative sciences. For example, the reader learns about database systems by coding one in Java, about system architecture by reading and writing programs in assembly language, about compilation by hand-compiling Java statements into assembly language, and about noncomputability by studying a proof of noncomputability and learning to classify problems as either computable or noncomputable. The book covers an unusually broad range of material at a surprisingly deep level. It also includes chapters on networking and security. Even the reader who pursues computer science no further will acquire an understanding of the conceptual structure of computing and information technology that every well-informed citizen should have.

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Part of the highly successful Shelly Cashman Series, this text offers a clear screen-by-screen, step-by-step approach to learning the fundamentals of Internet Explorer 6.

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For the past three decades, the Shelly Cashman Series® has effectively introduced computers to millions of students?consistently providing the highest quality, most up-to-date, and innovative materials in computer education. Enjoy the proven step-by-step style and improved office 2003 updates of the Shelly Cashman Series® Power Point 2003 textbook to enhance your Office application skills today!

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Sams Teach Yourself SAP in 24 Hours, Second Edition is the perfect tool for learning one of the most sophisticated enterprise solutions available today. Designed to being with the basics, you will become acquainted with the entire SAP system, from navigation to creating your own reports. You'll also cover:

  • Implementation tools and methodologies
  • NetWeaver
  • ECC 5.0
  • Designing Screens and menus
  • Reporting
  • Integration with Microsoft Office
  • And more
Written by leading SAP consultants with over 20 years of combined experience, this easy-to-understand tutorial is ideal for getting up and running with SAP quickly and efficiently.

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Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Designing Virtual Worlds brings a rich, well-developed approach to the designconcepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth ofDesigning Virtual Worlds.

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Computer Books calling your name? Find all of the top Books & Magazine gear that you want at BizRate. Compare prices from top brands like as well as . Browse ratings from merchants that sell Computer Books and other Books & Magazines. Narrow your choices down by price range, brand, merchant, and more. Find the product that's right for you: Blogs, Wikis, MySpace, and More by Terry Burrows (Paperback - Chicago Review Pr) - Facebook Me! by Dave Awl (Paperback - Peachpit Pr).