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Microsoft Office Outlook 2007 Step by Step by Joan Preppernau (PACKAGE - Microsoft Pr)
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Blogs, Wikis, MySpace, and More by Terry Burrows ...
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Facebook Me! by Dave Awl (Paperback - Peachpit Pr)
Facebook Cookbook by Jason Goldman (Paperback - ...
The Myspace.com Handbook by Atlantic Publishing ...
Designing Your Second Life by Rebecca Tapley ...
Designing the Obvious by ROBERT HOEKMAN ...
Facebook Application Development by N. Gerakines ...
Great Ideas in Computer Science With Java by Alan ...
Microsoft Internet Explorer 6 by Gary B. Shelly ...
MySpace For Dummies by Ryan Hupfer (Paperback - ...
Google Sketchup 7 for Dummies by Aidan Chopra ...
Web Development with JavaScript and AJAX ...
How Wikipedia Works by Phoebe Ayers (Paperback - ...
Gregg College Keyboading & Document ...
How to Cheat in Photoshop CS4 by Steve Caplin ...
Microsoft Office Powerpoint 2003 by Gary B. ...
Sams Teach Yourself SAP in 24 Hours by George ...
Sams Teach Yourself SAP in 24 Hours, Second Edition is the perfect tool for learning one of the most sophisticated enterprise solutions available today. Designed to being with the basics, you will become acquainted with the entire SAP system, from navigation to creating your own reports. You'll also cover:
Building a Wordpress Blog People Want to Read by ...
Designing Virtual Worlds by Richard Bartle ...
Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Designing Virtual Worlds brings a rich, well-developed approach to the designconcepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth ofDesigning Virtual Worlds.
SCJP Sun Certified Programmer for Java 6 by Kathy ...