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New timeline effects and behaviors, better run-time performance (which equals faster graphics display and video playback), native support for PDF and EPS forms, a slew of workflow enhancements, an improved programming language, a redesigned interface-these are just a few in the long list of new features that have Web designers salivating over the newest version of their favorite Web tool: Macromedia Flash MX 2004. Whether you're brand new to the world of Flash development or a veteran chomping at the bit to take advantage of all the latest features, this task-based guide will have you creating high-impact, interactive Web sites with Flash MX 2004 in no time. Best-selling author Katherine Ulrich is at it again here, using simple step-by-step instructions and loads of visual aids to cover every aspect of Flash design-from the basics of vector animation to sophisticated interaction and transition effects. Throughout, you'll find the direct, friendly language and plethora of tips that have become the hallmark of the popular Visual QuickStart series.

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If you're ready to begin integrating video, text, audio, and graphics into dynamic, interactive Web sites using Macromedia's Flash MX 2004, this is the place to start. As the official Macromedia guide to its motion-graphics and animation powerhouse, this volume uses a series of hands-on projects to provide a firm foundation in every aspect of Flash MX 2004 use: from graphics, animation, video, and text to ActionScript fundamentals and dynamic data integration. Simple step-by-step instructions peppered with plenty of visuals and a CD that includes lesson files and a trial version of Flash MX 2004 leave you with a solid understanding of basic Flash development and design. In the process you'll learn about all that's new in Flash MX 2004-from its redesigned interface to its improved scripting language, better text tools, native support for PDF and EPS formats, first-ever third-party extensions, and more. You'll even learn how to build movies that integrate with dynamic data, stream video, and include forms that ask for user input.

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Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

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Uses fully worked examples and a case study to take an ActionScript novice, with no previous knowledge of coding, through the steps necessary to create a cutting-edge Flash Web site. Original. (Advanced)

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You've seen its potential-its new extensible architecture, its faster run-time performance, its redesigned interface. Now it's time to tap it! When you're ready to sit down with a trusted instructor and learn the ins and outs of Macromedia's extensive upgrade to its popular interactive tool Flash MX 2004, this is the place to turn. Using lessons based on real-life projects, this friendly guide takes you by the hand and leads you through the world of Flash MX 2004, covering its new interface, its drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, ActionScript, sound, components and forms, video, and more. You can follow the book's clear, step-by-step exercises at your own pace and view the techniques in action on the accompanying CD's QuickTime tutorials. (The CD also includes project and sample files.) In next to no time, you'll be integrating video, text, audio, and graphics into immersive, rich experiences with Flash MX 2004.

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If you're a true Flash master--and we're betting you are--you know that the real power behind the throne in Macromedia's wildly popular Web animation software is its programming language: ActionScript 2.0. Offering a more robust programming model and better object-oriented programming support than ever before, ActionScript 2.0 allows you to take your Flash MX 2004 designs to new levels--if, that is, you know how to make full use of it. This volume, from the folks behind the software, makes sure that you do! In this highly cross-referenced dictionary, you'll find detailed descriptions of every ActionScript operator, keyword, statement, action, property, function, object, component, and method. What's more, an invaluable chart will help you locate definitions for symbolic operators or methods even when you don't know the object or component class. To top it all off, Macromedia has rounded up a posse of Flash and ActionScripting luminaries to contribute articles on a range of topics--from converting ActionScript 1.0 to ActionScript 2.0 to using design patterns in Flash.

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Server geeks, take heart: If you're sick of wading through pages of animation and graphics instruction just to find the nugget of info that's relevant to you, you now have an alternative! This volume leaves the designing to the designers and instead focuses on the core concepts that you (as a programmer and developer) need to master to create rich user interfaces, online advertising, enterprise application front ends, and more with Flash MX Pro 2004. By providing advanced functionality for creating sophisticated interactive content, rich Internet applications, pro-quality video, and easy device deployment, Flash MX 2004 Pro offers an ideal development environment-and one that's being widely adopted across the Web. Using hands-on projects-including two real-world applications-and exercises to reinforce learning, author

Nate Weiss

delivers important quick-start information for those new to Flash MX development and goes in depth for veterans. A companion Web site includes downloadable code, links to the working applications developed through the book's exercises, and video demos.

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As a serious Web designer, you'll want to do one thing and one thing only when you lay your hands on the latest version of Flash: Start tinkering with all its new features. Problem is, that's hard to do on someone else's dime. With Flash MX 2004 Magic, you don't have to! In these pages, 10 Flash wizards draw on their own professional experience to offer 12 real-world projects that let you explore Flash MX 2004 at your leisure. With a focus on areas that can be troublesome for professional users--whether because they present thorny issues or because they draw on completely new features--each lesson provides need-to-know tips, proven techniques, and best practices. By working through the step-by-step tutorials (whose project files and code you'll find on the accompanying CD), you soon will be finding your way around all of Flash MX 2004's new features: CSS support, enhanced components, JSFL, and more. In addition to the code listings and exercise files on the CD-ROM, you'll find videos that clearly demonstrate step by step all the procedures you need to complete in order to create the projects.

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The long-stale page metaphor for Web sites is finally dying out, replaced by the single-screen rich-Internet apps that Flash MX 2004 is at last bringing to the mainstream. To stay ahead of the curve¿and to start creating the kind of Web sites you used to only dream of¿you need this guide. In these pages you'll learn how to create the sites that more and more companies are demanding¿the kind that pull complex data from multiple sources for delivery via a single Web interface, so that users can perform multiple functions from a single screen. The focus here is on building the Flash MX 2004 front end to work with that complex data. You'll learn how to structure applications to eliminate page refreshes while reducing download time, build real-time and time-delayed applications with Flash Communication Server, integrate technologies like Flash Remoting and Macromedia Central, and more. You can even download all of the source files form the book's companion Web site.

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Written by a trio of interactive design pros and published by the folks behind the software, this guide is the place to turn when you9re ready to move beyond the manual and leverage all of Flash MX 20049s power to solve real-world problems. Through a combination of straightforward explanations and hands-on exercises, you9ll learn about such key topics as accessing external data sources, publishing in various formats, and creating elegant and effective ActionScripts. Best of all, the authors share their inside knowledge of Flash MX 20049s newest features: essential ActionScript 2.0 commands and standards, expanded support for rich media, a streamlined user interface, new Timeline Effects and Behaviors, and more. The companion CD includes all of the files you need to complete the book9s lessons. So what are you waiting for? Get this book and start getting flashy with your dynamic, interactive Web sites.

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You can show prospective clients Web site after dazzling Web site, but for some it's still not enough. They want that magic seal of approval--Macromedia Flash MX 2004 developer certification--to prove that you have the Flash chops required to deliver the sites they desire. Get this guide, and you'll have 'em. With an organization that mimics that of the test itself, this study guide offers comprehensive coverage of the features of Flash, including those new to MX 2004: CSS support, predefined Behaviors, Timeline effects, and more. You¿ll learn how to identify requirements, design and code ActionScript, and test, deploy, implement, and troubleshoot Flash MX 2004 applications. Best of all, this essential information is conveyed in clear, direct language complimented by well-explained code examples and loads of sample questions to reinforce the knowledge. Also included are references to recommended reading and extensive tips, notes, and cautions--in short, everything you need to prove your Flash worth!

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With support for CSS, predefined Behaviors, Timeline effects, and more, Flash MX 2004 is a must-have program for your Web design toolbox. Equally essential is the Macromedia certification that proves to your clients that you have the skills to use it effectively! This comprehensive yet easily digestible study guide represents the surest route to getting that seal of approval! Designed specifically to simplify preparation for Macromedia's certification exam (and organized like the exam itself), this volume offers everything intermediate and advanced Flash designers need to know to prove their Flash chops. You'll learn how to identify requirements as well as how to design, construct, and optimize Flash animations with maximum efficiency. Best of all, this essential information is conveyed in clear, direct language complimented by well-explained code examples, loads of sample questions, and plenty of graphics. Also included are extensive notes, tips, and cautions, and the companion Web site provides tips, reading material, and sample tests to help you gauge your exam readiness.

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Programmers increasingly use Flash to create database-driven, media-rich applications. Sometimes on the Web, sometimes stand-alone, Flash applications are interactive and, therefore, Flash is becoming more and more attractive as a programming environment. Because of its complexity, programmers new to Flash have a real need for a concise, practical guide that puts them in control.

Flash Programming Kick Start is a succinct guide to get developers and programmers up-to-speed with using Flash as a programming interface.

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Macromedia Flash is the fastest way to create rich Internet content and applications. "Naked Macromedia Flash MX 2004" teaches the skills behind Flash, and shows you how to apply smart design principles to multimedia products, such as dynamic graphics, animation, Web sites, video, and interactive CD-ROM content. With this book as a guide, you will be well on your way to learning professional graphic design and multimedia skills!

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Deals on 2004 flash macromedia in Computer Books. Visit BizRate to find the best deals on Computer Books. See which Books & Magazines stores have the 2004 flash macromedia that you want. Read reviews on Books & Magazines merchants and buy with confidence. Find savings on Foundation Macromedia Flash Mx 2004 by Kristian Besley (Paperback - Friends of Ed) - Macromedia Flash Mx 2004 for Windows and McIntosh by Katherine Ulrich (Paperback - Peachpit Pr).