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Metaphysics of Virtual Reality [Used] By Michael Heim. ISBN 10: 0195092589. ISBN 13: 9780195092585. Used condition. Paperback published 1993 by Oxford University Press. |
$34.99 $17.50 |
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Virtual Reality and the Built Environment This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual realit... |
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Communication in the Age of Virtual Reality (Routledge Communication Series) This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scienti... |
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Virtual Reality: Scientific and Technological Challenges A report by the National Research Council's Virtual Reality Research and Development Committee presents current knowledge in synthetic environments (SE), the field encompassing virtual environments, augmented reality, and teleoperation. To... |
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Surgical Scene Generation for Virtual Reality-Based Training in Medicine One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. Without this, trainees quickly become familiar with a scene and the natural variations encountered in real-li... |
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Digital Sensations: Space, Identity, and Embodiment in Virtual Reality Pages: 248, Edition: 1, Paperback, Univ Of Minnesota Press |
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Designing Virtual Reality Systems: The Structured Approach <P>Virtual Reality systems are notoriously complex & difficult to build. An effective VR system is best built by using a structured approach. This book does just that. Starting with scenarios & specifications of requirements, it in... |
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Developing Virtual Reality Applications: Foundations of Effective Design <p>Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative explo... |
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Virtual Reality and the Built Environment This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual realit... |
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Designing Digital Space: An Architect's Guide to Virtual Reality The Complete Guide to Virtual Reality in Architecture and Design<br> <br> The first in-depth book on virtual reality (VR) aimed specifically at architecture and design professionals, Designing Digital Space steers you skillfully through th... |
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A Hitchhiker's Guide to Virtual Reality A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical thing... |
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Interactive Web-Based Virtual Reality with Java 3D (Premier Reference Source) With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility. With numerous aspects of the business, science, medical, and educational fields implementing t... |
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Communication in the Age of Virtual Reality (Routledge Communication Series) This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scienti... |
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Cyber Space: Virtual Reality and the World Wide Web (Megatech) Surveys digital technology from the early days of computers to virtual reality and the World Wide Web, describing the uses of computer simulation in flight, battle, hazardous environments, and entertainment. |
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Virtual Reality Technology, Second Edition with CD-ROM A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real li... |
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Get Real: A Philosophical Adventure in Virtual Reality Explores the philosophical ramificataions of virtual reality (VR). Zhai (philosophy, Muhlenberg College) argues that whatever reasons we have for justifying the materiality of the actual world are equally valid for justifying the materiali... |
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Exodus to the Virtual World: How Online Fun Is Changing Reality Surveys the growing popularity of virtual reality worlds as represented by such online games as <IT>World of Warcraft <RO>and <IT>Second Life, <RO>explaining how virtual arenas have become representative of new social, political, and econo... |
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Exodus to the Virtual World: How Online Fun Is Changing Reality <DIV>Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer vi... |
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Exodus to the Virtual World: How Online Fun Is Changing Reality Surveys the growing popularity of virtual reality worlds as represented by such online games as <IT>World of Warcraft <RO>and <IT>Second Life, <RO>explaining how virtual arenas have become representative of new social, political, and econo... |
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Spatial Augmented Reality: Merging Real and Virtual Worlds Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented re... |
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Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution Two Silicon Valley-based professors survey the field of virtual reality to explore the possibilities and potential of emerging digital technologies through which realistic human personalities and environments can be replicated. 35,000 firs... |
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Exodus to the Virtual World: How Online Fun Is Changing Reality <DIV>Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer vi... |
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Beyond Reality: A Guide to Alternate Reality Gaming This is not a game?or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual?Web sites, television ads, movie credits, and even game-generated phone calls can be clues to uncoveri... |
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