Link must travel across a sprawling ocean known as the Great Sea. As he sails from one island to the next on a magnificent boat that calls itself the King of Red Lions, wind plays a key role. For Link to visit a particular location, the wind has to be blowing in the proper direction. Even if the wind is cooperating, Link must pay careful attention to his Sea Chart and compass as he sails. When he first sets sail on the Great Sea, most locations are so far away that they aren't even visible! What if Link needs to reach an island to the west and the wind is blowing to the east? That's when the Wind Waker comes in handy. Using the Wind Waker, Link can conduct a magical song which allows him to control the direction of the wind. Link has a whole new array of weapons and items to help him fulfill his fate. The Grappling Hook allows Link to freely swing over large gaps, and the Spy Glass gives him a close-up view of distant objects. Some items, like the Bomb, have dual functions. If Link uses the Bomb while he's on the King of Red Lions, it will turn into a powerful cannon. The Grappling Hook transforms into a treasure-trolling crane while Link is on the boat.